![]() ![]() This audio output allows the game-master to drive the in-room microphones to a specific device. The same tab allows the game maser to select the “ Default master room Audio Output“. If a device is recognizable by your operating system, then is listed there. Windows are responsible for the identification of the devices. Drop-down menus display the available audio destinations. ![]() Go on Audio> menu and select a target destination for each sound channel:Īs one can observe, only The default escape room audio output and The secondary escape room audio output fields are editable. Of course, one can use one set of speakers and forward all the sounds to the same destination (merge the 2 channels) In other words, you can connect up to 2 different sets of speakers, and forward the sound, based on the category it belongs to a specific sound destination. The 2 available channels can operate in parallel, and each channel may or may not reproduce more than one audio category at the same time. The secondary escape room audio output is responsible for The default escape room audio output is responsible for ![]() To handle these sound categories, Houdini MC uses 2 different sound channels: Intercom (The game-master communications with the players through a microphone).Sound Events (Based on selected scheduled events).Alert Tones (These short in time tones are accessible through the tab as well as through predefined keyboard shortcuts).Additional Sounds (The game master can send these sounds during the game using the tab).Main theme (This sound starts automatically and continues in a loop while the game is active).Houdini MC can (simultaneously or not) manage the following audio output categories: ![]()
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